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bump mapping fun | November 7, 2003 |
Here's my second attempt at creating art for bump mapping.
This panel represents 2 defects in the metal. In the upper right hand corner of the panel, the rivet has been riveted in too deep, this has caused the metal to warp. Also, there's a "not so subtle" crack in the middle of the panel. My first attempt involved trying to create the specular, ambient, color, and bump maps by hand. This turned out to be really hard. So, I decided to start up Maya and start modeling geometry. I wrote some code that would take an Alias OBJ file as input, and output a color, bump, specular, and ambient maps.
I didn't make an ambient map for the above. Some points to be made:
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