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Title: Photon Mapping
Author: Nathan Cournia
Description: Overview of photon mapping.
Institution: Clemson University
Class: CPSC805 - Advanced Computer Graphics
Language: C++
Construction Time: About 1 Week
Date Completed: April 18, 2002
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Photon mapping is a global illumination technique developed by
Henrik Wann Jensen. After reading a slew of papers
I was eventually able to add a photon caustic map into my ray tracer. Here's an example of an image that
my ray tracer can now produce (notice the caustic):

Here are some slides (PDF) that give a general overview on
what photon mapping is.
Compiling:
Most of the variables for photon mapping are hard code (sorry, I was lazy). As such,
you'll have to modify the code on a per scene basis (changing the photon gathering radius and gather
amount).
However, compiling the code should be straight forward. Just type:
make
For command line options type:
./yart
Example invocation:
./yart -i caustic.pov -w 320 -h 240

Source Code: cournia_yart-20020418.tar.gz (56k)
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