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Title: Basic Ray Tracer
Author: Nathan Cournia
Description: A simple ray tracer.
Institution: Clemson University
Class: CPSC805 - Advanced Computer Graphics
Language: C++
Construction Time: 30 Hours
Date Completed: Feburary 14, 2002
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My first ray tracer. I implemented the following:
Spheres
Planes
Multiple objects
Shadows (Hard)
Reflection
Refraction
Multiple lights
Checkers
Phong shading
Perspective camera
The code is completly object-oriented.

Several problems arose during the creation of this program.
Refraction gave me hell. I looked at several texts to try to figure out what I was doing
wrong. Unfortunatly, the texts were of no help. Eventually, I just started arbitrarily
changing code. After changing the index of refraction for a surface to (1 / ior) to (ior)
if the incident ray emitted from outside of the shape, things seemed to work.
I was also unable to implement soft shadows. I put a couple of hours effort into it, but
only got pictures that looked horrible. Maybe next week . . .
Compiling the code should be straight forward. Just type:
make
then
./yart outfile.ppm

Source Code: cournia_yart-20020218pl1.tar.gz (12k)
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